A loot crate that has to be hacked where it stands. Starting a hack runs a timer with a looping sound, so anyone nearby knows exactly what's happening and roughly how long they have — it turns a loot spawn into a fight over a fixed point on the map.
Crates spawn at static locations you choose, at roaming locations drawn from a shuffled queue that survives restarts so the same place doesn't repeat, or in timed waves. Loot comes from named pools with guaranteed and weighted-random entries, and typed presets that reach all the way down to individual attachments.
An in-progress hack survives a server restart and resumes with the correct time left. Theft protection stops a crate being taken by someone who didn't earn it, and results can be posted to Discord. Test mode runs the whole loot table through a simulator and writes a report, so you can check drop rates without spawning a single crate.
Optional integration with DayZ Expansion and LBmaster Groups — both detected at build time, neither required. The free config builder on this site edits all three runtime files and checks every cross-reference before you export.