DDTB DEVELOPMENTSDAYZ MODS & MODDING SERVICES

We make DayZ mods — ours are below, and we build custom ones to order. Scripts, retextures, models, configs, and fixing the thing that's been broken on your server for three weeks.

Mods most ship with a free config tool

HackedCrate in game3 photos
StableNo WipeSetup: LowPvP eventNeeds CF
  • Players hack a crate in the open — it takes time, makes noise and draws a crowd
  • Static and roaming spawns, shuffled so the same spot doesn't come up twice
  • Wave events, weighted loot pools and typed presets down to attachments
  • Hacks survive a server restart and pick up with the right time remaining
  • Test mode simulates the loot and writes you a report before anything spawns
RequiresCommunity Framework
Works withDayZ Expansion, LBmaster Groups
ConfigJSON — timings, loot, spawns
SetupAbout 10 minutes
RepackingIncluded — scripts obfuscated
Freedynamic and static crates, hacking, and weighted loot poolsSteam Workshop ↗
Crypto Mining Rig in game5 photos

Crypto Mining Rig v1.2.1

$75 AUD
StableNo WipeSetup: LowPassive incomeNo dependencies
  • 10 GPU slots, 2 power supplies and a motherboard per rig
  • 39 graphics cards and 14 power supplies, each with its own output and wear rate
  • Parts wear out and can be ruined — working cards keep mining while dead ones don't
  • Rigs shut themselves down when they can't produce, and unlock so you can swap parts
  • Every rate is JSON, and there's a free calculator here to work them out
Version1.2.1
RequiresNo other mods
ConfigJSON, per component
SetupAbout 10 minutes
RepackingIncluded — scripts obfuscated
Free3 cards, 2 power supplies, no part wearSteam Workshop ↗
Vanilla Sleeping Bags in game7 photos

Vanilla Sleeping Bags v2.0.0

$60 AUD
StableNo WipeSetup: LowRespawn pointsNeeds CF
  • Deployed bags become personal respawn points, claimed by one player
  • On death, pick which of your bags to wake up at
  • Uses come from the bag's health — repair it and the uses come back
  • Gift bags to other players, rename them, five separate cooldowns
  • Free on the Workshop; buy the licence to pack it into your own mod pack
Version2.0.0
RequiresCommunity Framework
Not compatibleExpansion spawn selection
ConfigJSON, server-side
RepackingIncluded — scripts obfuscated
Freethe full mod, on the Steam Workshop — subscribe and goSteam Workshop ↗
DDTB Static Mining Rig in game
StableNo WipeSetup: MediumStatic eventNo CF needed
  • Server-placed and bolted down — players can't build one, pack one, or strip it for parts
  • Run a cable reel from the generator, bring fuel, start it, and wait out a random cycle
  • Only powered time counts, so running dry pauses progress instead of losing it
  • The payout burns the hardware out in one bang — the dead time after is the farm throttle
  • Nothing persists: every restart returns the room to no cable, no fuel, no progress
RequiresDayZ 1.29+ — no Community Framework
Runs besideCrypto Mining Rig — own prefix, no conflict
ConfigOne JSON file — coordinates, timings, payouts
SetupCoordinates for the rig and a generator within 12 m
RepackingIncluded — scripts obfuscated

Commission work quotes are free

Script Development

Custom mods and server-side scripts from scratch, or optimising something that already runs badly.

Retextures & Custom Models

Weapons, clothing, vehicles — reskinned in your branding, or modelled from nothing.

Server Overrides & Configs

Adjusting most public items, or anything you hold the files for.

Troubleshooting & Fixes

Crashing, not loading, behaving strangely — including other people's mods.

Importing Assets

Models from elsewhere brought into DayZ properly — clothing, gear, props, structures.

Not sure if it's possible?

Ask anyway. We'll tell you straight if it can't be done, or isn't worth the money.

Tell us what your server needs. Open a ticket with what you're after — we'll confirm it's doable, quote you, and agree a timescale before any work starts.

Open a ticket

Free config tools no login, nothing uploaded

Mining Rig Calculator

Set how long a card takes to mine one Bitcoin and how many days it lasts. See instantly what a full rig earns, then export the config your server reads. Also generates matching loot spawns.

Open calculator

HackedCrate Config Builder

Crate locations, timings, waves, loot pools and presets without touching JSON. Checks every reference across all three config files and tells you what's broken before it reaches your server.

Open builder

FAQ

How much does commission work cost?

Depends on the job — a config tweak and a scratch-built mod aren't comparable. Open a ticket with what you want and we'll quote before anything starts. Free, no obligation.

Can you fix or modify a mod I got from someone else?

Usually, if you have the files and the right to modify them. We do a lot of troubleshooting on other people's work. We won't alter or redistribute paid mods you don't have permission for.

I've got 3D models from elsewhere — can you get them into DayZ?

Yes. Clothing, gear, weapons, props, structures — import, configs and setup so they work properly in game, not just load without erroring.

Do I own the work you make for me?

We'll agree it in the ticket before starting — it depends on the job and whether it's exclusive to your server. Settling that up front avoids awkward conversations later.

Nothing is spawning — what do I check?
  1. Whitelisted? Premium mods check your server IP on boot. If it isn't authorised the mod stops itself and says so in the logs — send us your IP.
  2. Minimum players. Crates and rigs can be gated on player count.
  3. Population tier gaps. A player count no tier covers spawns no loot. Our config builder flags those.
  4. Pool names. A crate pointing at a pool that doesn't exist spawns nothing. The builder checks every reference.
Where do the config files live, and why aren't my changes showing up?

In your server profile folder, and they're read once at startup — editing while the server runs does nothing until you restart.

  • HackedCrate → <ServerProfile>\HackedCrate\
  • Mining Rig → <ServerProfile>\DDTB_MININGRIG\Config\

They're created on first boot with the mod loaded, so start the server once before configuring.

Do I need other mods for these to work?

HackedCrate needs Community Framework. LBmaster Groups (map markers) and Expansion (notifications) are optional — it detects them and falls back gracefully. Mining Rig needs nothing.

HackedCrate ships as two folders — do I need both?

Yes. One holds models and textures, the other scripts and content. They depend on each other and must both be loaded.

Everything spawns way too fast and hacks finish in seconds.

Test mode is on. It's there so you can check a setup without waiting 45 minutes between crates — turn it off for a live server. The config builder warns you whenever it's active.

My crates vanished after a restart.

Crates re-find their settings by name, so two crates sharing a name breaks it. Keep every name unique — the builder flags duplicates.

Can I add my own items, or items from other mods, to the loot?

Yes — any classname from vanilla or any mod you run. Just make sure the mod is actually on the server; a classname that doesn't exist simply won't spawn.

Does the mining rig need power?

Yes. It only mines while switched on and powered, and parts only wear while running. One generator tank runs a rig about 6h 37m, and a generator's four sockets are shared.

Are the config tools safe? Do they upload my config?

No. They run entirely in your browser — importing reads the file off your machine, exporting is an ordinary download. No account, no server, nothing stored. They work offline.

I broke my config file and the mod is ignoring it.

On a JSON syntax error the mod falls back to built-in defaults. Delete the broken file, restart to regenerate it, then import it into the builder and start again.

Do these work on community maps?

Yes. Nothing is tied to a map — crate and rig positions are just coordinates.