Turns deployable sleeping bags into personal respawn points. A player puts a bag down, claims it, and when they die they choose which of their own bags to wake up on instead of going back to the coast.
Bags wear out as they're used, and repairing one restores its remaining spawns — so they're a resource to look after, not a free teleport. Cooldowns cover respawning, claiming, gifting and nearby players, and you can apply a health penalty on arrival.
Players can name their bags and gift them to other people. Everything is configurable from one JSON file in your server profile.